![]() ![]() To go from 1 to 2 in an ability, it costs 2 more Ability Points, for a total of 3. That means in order to go from 0 to 1 in any ability, it costs 1 Ability Point. However, leveling up Abilities is far more expensive than leveling up Attributes: it costs as many points to level as that level represents. Leveling up Abilities make you do more damage with a particular thing, and it makes advanced Skills in that category cost fewer action points, making them more efficient. Every level of each Attribute costs exactly one point.Ībilities are things like how good you are at using a particular weapon. Your Attributes are things like Strength and Dexterity, which determine the base damage or defense you do. When you gain a level, you gain one point each to put into Attributes and Abilities. The most blatantly oddity in the rules of the game come from leveling up. There is no information in-game on it it's just trial and error. One of the most confusing aspects of Divinity: Original Sin is how to level up properly. Quick loading loads your most recent quick save, but the others stay on call for manual loading. ![]() Depending on your options in the menu, you can have rolling quick saves (default is five), rather than being limited to just one. It's a motto that gamers have been familiar with for decades, and Divinity: Original Sin really makes you work with it. If you do decide to steal, note that paintings of all kinds are incredibly valuable, and there are a ton of them in Cyseal. Whatever you reason, it's perfectly fine to avoid stealing and just play the game “straight.” However, you will also make things far more challenging for yourself. Many players do it just for the challenge, while others do it to role-play. It is possible to get away with not stealing, and playing the game as a metaphorical white knight. There is no morality meter, so stealing and fencing your goods is only profitable for you, assuming you're not caught in the act. Most players generally take a dark side approach: it's ridiculously easy to steal in this game, and you can even sell stolen items back to their original owners without penalty. Those early hours will be pretty tough however. Eventually, you'll pretty much be bleeding treasure, especially if you do all the quests and explore everywhere. This is not indicative of Divinity: Original Sin as a whole. There is very, very little money to be had early on in the game. You should roll up your first two characters with that in mind: do you want to slaughter the undead really easily, or will you go for a more long-term solution while understanding that the game will be pretty tough to start as a result? However, once the undead threat is over with, the game is a bit more balanced, and your swordsmen will start to feel their true power. If one (or both) of your first characters prefers swords, you will be at a disadvantage from the outset, and the game will feel more difficult as a result. Zombies are strong against all melee, and skeletons are strong against bladed melee. Of note, you'll be fighting a lot of undead in the first few hours. ![]()
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